So... what'd you think?

Did you have fun?

What was fun about it?
Now that I figured out how to splat things, it is definitely a satisfying experience to bounce on those little bastards.

What wasn't so fun?
Missing. Purple rhinos are ninjas.

Did anything in particular stand out as awesome?
The controls really flow well, the sliding is super fun when just painting the ground. The splat animation and sound is very satisfying!

Did anything in particular stand out as awful?
The texture wrap on the planet. I know you guys are aware of it, but it gets more and more noticable as you play...

Did you enjoy mixing colors?
Mixing is easy enough, but I haven't seen any need to become the tertiary colors (most enemies are either orange, purple, or green).

Did you have trouble mixing or distinguishing colors?
Nope, although my suggestion of darkening up the default orange still stands.

Did you enjoy the graphics/art style?
Blob man looks really good, enemies look alright.

Did you enjoy listening to the in-game music?
I take back what I said about it getting on my nerves after 10 minutes. It's a good little tune with enough variation that I haven't ever gotten annoyed with it in any of my 5 - 15 minute play sessions.

Were the in-game sound effects satisfying?

Did you have any trouble controlling Blob Man? Did he always do what you wanted him to?
After watching the new INTRO VIDEO, everything is crystal clear. He controls well and it doesn't take long at all to become totally comfortable with the control scheme and controlling your jumps and slides.

Did you ever feel like you didn't know what was going on? If so, please explain when/where!
Intro video has cleared all my confusion!

Were the enemies interesting?
Still kind of a weird mix of passive-aggressive. Sometimes they are hunting you down mercilessly (which makes is more interesting) usually they mill about aimlessly, even when you are fairly close and not of their color.

Were they difficult? Were they too easy?
Do enemies ever change color? Can they pick up the little primary color blobs? That would certianly add interest and challenge. In their current form they are probably too easy, but it's a very limited experience rigth now, so hard to say.

Were the menus easy to navigate?

Did you have any trouble?
No problems!... not really much in the way of menus....

What would you like to see more of?
More enemy splatting and some color based puzzle solving!

What would you like to see less of?

So overall, you would say your experience with Splat! was: 1 - Awful, worst game I've ever played. 2 - Bad, probably won't play it much if at all. 3 - Alright, I'll probably try it again. 4 - Good, I'm looking forward to the next release. 5 - Super fantastic! I love this game!!!

Any last thoughts? Any advice or suggestions for Splat! or OPifex as a whole?
You guys have a good system here that could be really good if it were fleshed out. However, these things always have to be weighed against what isn't getting done in it's place. I'll just say I like what I've seen thus far.